EPP is a class library for the Win32 API.  My goal is to
do as much as possible by doing as little as possible.
This library simplifies the message handling and Windows
object creation and destruction. Most of the API functions
work the same way under EPP as they do without EPP. There
is no documentation, so you'll have to refer to the EPP
source files (*.EPP and *.CPP) and a Win32 reference. Use
the demo application (DEMO.CPP) as a starting place.

Compile all .CPP files in the SRC directory then combine
all resulting .OBJ files into a .LIB file. The compiler
will have to be able to find the .H and .EPP files in the
INC directory (many compilers use the INCLUDE environment
variable).

There are at least 2 non-standard (Symatec C++) compiler
directives: "#pragma once" and "#pragma includelib".  The
first is a shortcut for the old C trick to prevent an
include file from being included more than once.  The
second tells the compiler to include those libraries when
linking.